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Way of Life Literature
Publisher of Bible Study Materials
Way of Life Bible College
The Problem with Pokémon
July 18, 2016 - first published November 25, 2015
David Cloud, Way of Life Literature, P.O. Box 610368, Port Huron, MI 48061
866-295-4143,
fbns@wayoflife.org
The Problem with Pokémon
Pastor David L. Brown, Ph.D.
09-1999 & 07-2016

Here We Go Again with Pokémon Go

Pokémon Go becomes global craze as game overtakes Twitter for US users! Pokémon moves into the age of augmented reality using an app on your smartphone. An article in the online edition for the July 12, 2016 theguardian fills us in on some of the details. Pokémon Go takes “gamers out of the living room and on to the streets as they compete to capture, train and battle Pokémon characters using their mobile phones.” The goal is the same as the card game and video game; players battle and capture the “pocket monsters” in a quest to become the greatest Pokémon trainers. However, unlike the earlier video and card games, “players move around the real world looking for Pokémon to capture.” Quoting the article again - “When the app is opened, it shows a map of the area around the player, with various points of interest marked – statues, clock towers and so on.” Players must physically walk up to one of the points, referred to in the game as a Pokéstop, then tap an icon on screen and you’re rewarded with items and experience points. In addition, a Pokémon creature can appear anywhere at any time. If you have been led to a church, a creature may appear in clerical garb. If you are near a graveyard, a ghostly Pokémon may appear, etc. If you see the creature and tap on it, a mini game starts, and of course the goal is to catch the Pokémon.

With the REVIVAL of this Occultic game, I want to share with you the following research I did in 1999 when the game first hit the market.

The History of Pokémon
The name
Pokémon is derived from pockemonster. Pokémon has entertained Japanese youth since 1995. While it is rare for a Japanese cultural phenomena to be duplicated in the Western world, Pokémon has proved to be the exception. Pokémon has moved into the United States "BIG TIME" and captured the minds of elementary aged children all over this country. Pokémon is everywhere…Nintendo video games, cartoon shows on television, a movie, comic books, toys, clothing, VHS videos, DVD's, and the wildly popular collector card game. The Pokémon "virus" has infected virtually every media outlet imaginable, and by plan, the "virus" has become an epidemic among elementary aged children causing them to crave and beg for more Pokémon paraphernalia. Countless elementary aged children are obsessed with Pokémon.
Measuring Pokémon By The Bible

Without apology, I acknowledge that I am writing this pamphlet from a biblical perspective. And, I believe there is a battle going on for the minds of our children and grandchildren. In fact, Satan and his diabolical hordes want to corrupt the minds of children and adults as well! One of the problems is that Satan is getting the upper hand because Christians are oblivious to the tactics the adversary is using to pollute the minds of men, women, boys and girls. While many Christian adults would catch blatant demonic doctrines, the truth is, Satan seldom mounts a direct assault. Rather, he, through his human helpers, uses subtle, clandestine and deceptive methods to advance his evil doctrines. So, how can we detect these deceptive methods and evil doctrines? 
How can we protect our children and our-selves? The Bible says, "Prove all things; hold fast that which is good." 1 Thessalonians 5:21. The Bible says, "Whatsoever ye do, do all to the glory of God" 1 Corinthians 10:31. The Bible says, "…Abhor that which is evil; cleave to that which is good." Romans 12:9. Therefore, we must measure Pokémon paraphernalia by the principles of the Bible to determine if it is acceptable. Let's do that.

What values, beliefs, and philosophies do the game promote?

One of the first things I did was to find out who produced the trading card game. Here is an exact quote right from the Web page of the producer - "The
Pokémon Trading Card Game is a new collectable Card Game that is made and distributed by Wizards of the Coast. The same company that made the best selling game ... Magic: The Gathering." Magic: The Gathering is a heavily occult laced trading card game very popular in the 1990's. I have a research report titled Beware of Magic: The Gathering that can be viewed on the Logos Web page at http://logosresourcepages.org/magic-g.htm
Oh yes, I should mention that 
Wizards of the Coast also owns TSR, the producers of all the Dungeons & Dragons materials. When I discovered who owned the American Pokémon Trading Card Game rights, I knew the game was not just an innocent card game for elementary school children.
Next, I looked into the characters in the
Pokémon video games, comics, cartoons, movies, etc. What kind of values do they have? Ash Ketchum (a boy) is one of the main characters. He is described as "an energetic and determined 10-year-old…a little too competitive." He is obsessed with catching all Pokémon and driven "to become the world's foremost Pokémon Master." Oh yes, you can be sure that the Pokémon Rap song and mantra will be included in the materials --
"I will travel across the land  Searching far and wide  Each Pokemon to understand 
The power that's insideGotta catch them all!"
The last line of the
Pokémon mantra, "Gotta catch them all!" is used over and over again in Pokémon paraphernalia because it fuels the craving for more cards, games, toys, gadgets, and comic books.
Let's look at another character, Ash's companion 
Misty. She is described as "headstrong and stubborn…constantly quibbling with Ash…and seems to harbor deeper feelings for Ash." Then there is the third member of the trio, Brock who is "by far the most hormonal. Brock's fascination with the opposite sex many times gets him or the group into trouble, although he's yet to have anything resembling a score." Let's take a look at Pokémon trainer Gary. He is "a real jerkself-centered, vindictive and obnoxious. Then there are Jessie & James. Here is how they are described -- "Prepare for trouble, make it double.... Jessie, James…are a mysterious and evil gang looking to steal rare Pokémon. Jessie and James are stuck up, fashion conscious, and prone to cross-dressing."
Headstrong, stubborn, quibbling, self-centered, vindictive, obnoxious, hormonal, sexually preoccupied, evil, thieving, cross-dressing jerks are most definitely not biblical role models! These characters do not portray biblical values. Pokmon does not measure up!
Are supernatural powers portrayed, and if so, what is the source or origin of those powers? Are occult, New Age characteristics or symbols included?

Pokémon has supernatural powers. "Some Pokémon grow, or evolve." This is facilitated by the "Energy cards" that "make your Pokémon bigger and more powerful." And what is the source of this power? It is the pantheistic power of the occult, not the supernatural power of God. I have found two cards that make this very clear (there are likely more). They are Abra and Kadabra. Yes, these are their actual names. "Abrakadabra" (or abracadabra) has been a word long associated with occult magic. Webster's dictionary defines it this way - 1) a word supposed to have magic powers and hence used in incantations, on amulets, etc. 2) a magic spell or formula. It is no accident that the two Pokémon called Abra and Kadabra are psychic cards with magical powers.
On the 
Abra card we read "Using its ability to read minds, it will identify impending danger and teleport to safety." Then there are the occult symbols on Kadabra. He has a pentagram on his forehead, SSS on his chest and he is giving the Satanic salute with his left hand. All of the above have strong occult significance. It is clear from the Bible (Deuteronomy 18:10-12) that we are neither to participate in nor associate with activities related to the occult.
Some of the readers will no doubt protest, "it's only a game!" To be sure it is a game, but a game that does not glorify God! When God says something is wrong, it is wrong regardless of what form it is in. Not only that, but many of the kids who play this game 
are seduced into believing the principles that the game subtly teaches. Here is but one example. In the booklet that comes with Pokémon, note what is stated -- "Welcome to the world of Pokémon, a special place where people just like you train to become the number-one Pokémon Master in the World! But what is a Pokémon, you ask. Pokémon are incredible creatures that share the world with humans,' says Professor Oak, the leading authority on these monsters. There are currently 150 documented species of Pokémon (this was in 1999. In 2016 there are 729. You can see the list at https://en.wikipedia.org/wiki/List_of_Pok%C3%A9mon).
Each
Pokémon has its own special fighting abilities. . . . Some grow, or evolve, into even more powerful creatures.. . . Carry your Pokémon with you, and you're ready for anything! You've got the power in your hands, so use it!"
Listen, kids are carrying around their
Pokémon like a magic talisman. Author and researcher Berit Kjos tells of a mom who overheard two boys discussing their little pocket monsters. As the conversation developed one boy said, "I'll just use my psychic powers." It was clear that the so called fantasy world of Pokmon had already conditioned this boys thinking to be receptive to a key occult doctrine - psychic powers!
Pokémon promotes occult values, not biblical values and therefore should be rejected!
Where are the player's thoughts and imagination being directed?

I pointed out earlier that
Pokémon originated in Japan. What I did not draw to your attention was that a Pokémon Master is a spin off of a martial arts master in Japan. Pokémon Masters are the leaders of fighting schools or battling gangs that solve their problems by beating their opponents. And how do they do this? Their little booklet says, "Some attacks cause the Defending Pokmon to be Asleep, Confused, Paralyzed, or Poisoned."
The Bible warns us to be cautious about what we occupy our minds with (
Proverbs 4:23). The games a child plays, the television programs he watches, and the things that he listens to have a powerful mind shaping influence over that child. Mental health professionals are finally coming to understand what the Bible has said all along -- the things you let into you mind shape your thinking and your thinking directs your actions. This truth was acted out at the Columbine High school slaughter. The shooters had saturated their minds with violent video games, Gothic death music, and violent reading material. The result was on April 20, 1999, twelve students and one teacher were murdered.
Could
Pokémon influence the children who play it? I pray that it does not happen, but I wonder how long it will be before a grade school child, tries to do what is written on the Weepingbell - Razor Leaf Pokémon card. It says, "It spits out poison powder to immobilize the enemy, and then finishes the enemy with a spray of acid." Does this line up with what the Bible has to say about how to handle our enemies in Romans 12:14-22? I think not! It is clear that Pokémon leads the player's imagination down the wrong path. The Bible says that we are to abhor that which is evil, and cleave to that which is good (Romans 12:9). Poisoning, paralyzing, etc. your enemies is clearly evil and no one should occupy their minds with such thoughts, game or no game. Our every thought is to be screened to be sure Christ approves of it (2 Corinthians 10:4-5). If it does not line up, it is to be rejected.
So, 
what's the problem with Pokémon? Its subtle suggestions, images and values are manipulating the minds and feelings of the children who are into it. Pokémon conditions them to accept humanistic wisdom and occult spirituality. Heavy involvement in Pokémon blurs the player's ability to distinguish between fantasy and reality and sears the conscience of the player as well. Pokémon is designed to be a stepping stone to harder occult oriented games like Magic: The Gathering and Dungeons and Dragons.
God wants his children to have a completely different focus. We are even told where our thoughts should be directed in
Philippians 4:8 "Finally, brethren, whatsoever things are true, whatsoever things are honest, whatsoever things are just, whatsoever things are pure, whatsoever things are lovely, whatsoever things are of good report; if there be any virtue, and if there be any praise, think on these things.
Pokémon does not measure up! I suggest the best place for Pokémon paraphernalia is in the trash can!
Printed Pamphlet Available from
Logos Communication 
P.O. BOX 173, 
Oak Creek, WI 53154
Ph. (414) 768-9754
http://www.logosresourcepages.org/



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